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A Systematic Design Model for Gamified Learning Environments: Geld Model

dc.authorscopusid 57193853090
dc.authorscopusid 58408248400
dc.authorscopusid 56275235700
dc.contributor.author Aldemir, T.
dc.contributor.author Atas, A.H.
dc.contributor.author Celik, B.
dc.date.accessioned 2025-05-10T17:02:38Z
dc.date.available 2025-05-10T17:02:38Z
dc.date.issued 2021
dc.department T.C. Van Yüzüncü Yıl Üniversitesi en_US
dc.department-temp Aldemir T., Pennsylvania State University, United States; Atas A.H., Middle East Technical University, Turkey; Celik B., Middle East Technical University, Van Yuzuncu Yil University, Turkey, Van Yuzuncu Yil University, Turkey en_US
dc.description.abstract This formative research study is an attempt to develop a design model for gamified learning experiences situated in real-life educational contexts. This chapter reports on the overall gamification model with the emphasis on the contexts and their interactions. With this focus, this chapter aims to posit an alternative perspective to existing gamification design praxis in education which mainly focuses on separate game elements, by arguing that designing a gamified learning experience needs a systematic approach with considerations of the interrelated dimensions and their interplays. The study was conducted throughout the 2014-15 academic year, and the data were collected from two separate groups of pre-service teachers through observations and document collections (n=118) and four sets of interviews (n=42). The results showed that gamification design has intertwined components that form a fuzzy design model: GELD. The findings also support the complex and the dynamic nature of gamified learning design, and the need for a more systematic approach to design and development of such experiences. © 2022, IGI Global. en_US
dc.identifier.doi 10.4018/978-1-6684-3710-0.ch011
dc.identifier.endpage 234 en_US
dc.identifier.isbn 9781668437117
dc.identifier.isbn 9781668437100
dc.identifier.scopus 2-s2.0-85163672960
dc.identifier.scopusquality N/A
dc.identifier.startpage 214 en_US
dc.identifier.uri https://doi.org/10.4018/978-1-6684-3710-0.ch011
dc.identifier.uri https://hdl.handle.net/20.500.14720/5607
dc.identifier.volume 1-4 en_US
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher IGI Global en_US
dc.relation.ispartof Research Anthology on Developments in Gamification and Game-Based Learning en_US
dc.relation.publicationcategory Kitap Bölümü - Uluslararası en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.title A Systematic Design Model for Gamified Learning Environments: Geld Model en_US
dc.type Book Part en_US

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