YYÜ GCRIS Basic veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Virtual Reality Environment in Pharmacy Education: a Cyclical Study on Instructional Design Principles

dc.authorscopusid 57216603730
dc.authorscopusid 26656967000
dc.contributor.author Doğan, E.
dc.contributor.author Şahin, Y.L.
dc.date.accessioned 2025-05-10T16:55:22Z
dc.date.available 2025-05-10T16:55:22Z
dc.date.issued 2024
dc.department T.C. Van Yüzüncü Yıl Üniversitesi en_US
dc.department-temp Doğan E., Computer Education & Instructional Technology, Faculty of Education, Van Yüzüncü Yıl University, Van, Turkey; Şahin Y.L., Computer Education & Instructional Technology, Faculty of Education, Anadolu University, Eskişehir, Turkey en_US
dc.description.abstract Background: It is crucial to use innovative tools to gain clinical reasoning skills through experiential learning in pharmacy education, and one of the most effective tools used in this is virtual reality. However, the lack of research that empirically demonstrates the instructional principles of virtual environment design, especially in the clinical setting, has resulted in a significant gap in the current literature. Aim: In this study, it was aimed to determine the instructional design principles of a virtual environment for the clinical pharmacy. Method: The study was conducted as a design-based research. The data of the study related to three components of the developed virtual reality environment in pharmacy education (VRPE). These components, scenario development interface-scenario development interface, virtual environment, and scenario, were collected through interviews, observation, document review, and a system usability scale. Instructional design principles for the VRPE were determined through analysis of the collected data. Results: The prominent instructional design principles of the VRPE were revealed as immersion, interaction, diversity, flow, aesthetics-ergonomic-universal design, informing, and retest availability. The significance of the study was the adoption of a holistic perspective in the design of a virtual reality environment for pharmacy education. In addition, one of the most critical features of the study was eliminating the expertise barrier in virtual environment design. Thus, it was concluded that the VRPE is an extraordinary tool that can be used for pharmacy education to promote experiential learning. © 2023 John Wiley & Sons Ltd. en_US
dc.description.sponsorship Türkiye Bilimsel ve Teknolojik Araştırma Kurumu, TÜBİTAK, (218K347) en_US
dc.identifier.doi 10.1111/jcal.12878
dc.identifier.endpage 287 en_US
dc.identifier.issn 0266-4909
dc.identifier.issue 1 en_US
dc.identifier.scopus 2-s2.0-85173502382
dc.identifier.scopusquality Q1
dc.identifier.startpage 269 en_US
dc.identifier.uri https://doi.org/10.1111/jcal.12878
dc.identifier.uri https://hdl.handle.net/20.500.14720/3474
dc.identifier.volume 40 en_US
dc.identifier.wosquality Q1
dc.language.iso en en_US
dc.publisher John Wiley and Sons Inc en_US
dc.relation.ispartof Journal of Computer Assisted Learning en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Design-Based Research en_US
dc.subject Experiential Learning en_US
dc.subject Pharmacy Education en_US
dc.subject Virtual Environment Design en_US
dc.subject Virtual Reality en_US
dc.title Virtual Reality Environment in Pharmacy Education: a Cyclical Study on Instructional Design Principles en_US
dc.type Article en_US

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