Mapping the Research Agenda in Virtual Reality Studies Within Education

dc.authorscopusid 57216603730
dc.authorscopusid 57222560071
dc.authorwosid Şahin, Ferhan/Hji-5915-2023
dc.authorwosid Doğan, Ezgi/Aae-2774-2022
dc.contributor.author DOGAN, E.
dc.contributor.author SAHIN, F.
dc.date.accessioned 2025-05-10T16:55:25Z
dc.date.available 2025-05-10T16:55:25Z
dc.date.issued 2024
dc.department T.C. Van Yüzüncü Yıl Üniversitesi en_US
dc.department-temp DOGAN E., Faculty of Education, Van Yuzuncu Yil University, Van, Turkey; SAHIN F., Faculty of Education, Agri Ibrahim Cecen University, Agri, Turkey en_US
dc.description.abstract This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design elements, VR typology, and the departments undertaking VR research. Findings from the SLR underscore a significant concentration of VR research activities within technology-oriented departments. The prevalent approach involves experimental assessments of diverse variables within VR learning environments, yet a conspicuous dearth of design-centric investigations is observed. This highlights a critical need for comprehensive studies elucidating the design and developmental processes within VR applications, especially in light of the current characterization of VR research as lacking established standards. Moreover, a noteworthy revelation is the prevalent absence of a robust theoretical framework across the majority of studies. This absence may pose impediments to the widespread adoption of VR within educational paradigms, given the pivotal role of learning-teaching theories in guiding pedagogical processes. Examination of design elements highlights the prominence of realistic experiences, passive observation, mobility, and interaction with the environment. Recognizing the potential impact of diverse design elements on enhancing realism, aligning specific elements with distinct learning domains holds promise for augmenting the immersive quality of VR experiences. This research emphasizes the critical need for more comprehensive, theory-guided, and design-focused VR studies to propel its integration effectively within educational landscapes. © (2024), (Anadolu Universitesi). All rights reserved. en_US
dc.description.woscitationindex Emerging Sources Citation Index
dc.identifier.doi 10.17718/TOJDE.1427725
dc.identifier.endpage 293 en_US
dc.identifier.issn 1302-6488
dc.identifier.issue 3 en_US
dc.identifier.scopus 2-s2.0-85200023446
dc.identifier.scopusquality Q2
dc.identifier.startpage 265 en_US
dc.identifier.uri https://doi.org/10.17718/TOJDE.1427725
dc.identifier.uri https://hdl.handle.net/20.500.14720/3493
dc.identifier.volume 25 en_US
dc.identifier.wos WOS:001265981700002
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Anadolu Universitesi en_US
dc.relation.ispartof Turkish Online Journal of Distance Education en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Design Element en_US
dc.subject Learning en_US
dc.subject Learning Domain en_US
dc.subject Systematic Literature Review en_US
dc.subject Theory en_US
dc.subject Virtual Reality en_US
dc.title Mapping the Research Agenda in Virtual Reality Studies Within Education en_US
dc.type Article en_US
dspace.entity.type Publication

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