YYÜ GCRIS Basic veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

A Study on E-Sports, Motivation, and Physical Activity Triangle

dc.authorscopusid 59411818300
dc.authorscopusid 59412238900
dc.authorscopusid 59412344100
dc.authorscopusid 6701375369
dc.authorscopusid 55629562100
dc.authorwosid Gümüsdag, Hayrettin/A-1223-2018
dc.contributor.author Simsek, Berzan
dc.contributor.author Gulesce, Mesut
dc.contributor.author Sargin, Kemal
dc.contributor.author Kartal, Alpaslan
dc.contributor.author Gumusdag, Hayrettin
dc.date.accessioned 2025-05-10T16:45:49Z
dc.date.available 2025-05-10T16:45:49Z
dc.date.issued 2023
dc.department T.C. Van Yüzüncü Yıl Üniversitesi en_US
dc.department-temp [Simsek, Berzan] Yozgat Bozok Univ, Lisansustu Egitim Enstitusu, Beden Egitimi & Spor Bolumu, Yozgat, Turkiye; [Gulesce, Mesut] Gazi Univ, Saglik Bilimleri Enstitusu, Beden Egitimi & Spor Bolumu, Ankara, Turkiye; [Sargin, Kemal] Van Yuzuncu Yil Univ, Beden Egitimi & Spor Yuksekokulu, Van, Turkiye; [Kartal, Alpaslan; Gumusdag, Hayrettin] Yozgat Bozok Univ, Spor Bilimleri Fak, Yozgat, Turkiye en_US
dc.description.abstract Today, with the development of internet access and network, rapid changes and developments in technological fields have managed to affect the game world as well as in many areas, causing new changes and developments to occur. With the increase in the number of players and viewers playing digital games, rapidly developing digital games and e -sports games, playing and watching computer games based on video games gave birth to the concept of e -sports. This study was conducted to contribute to the literature. In this context, it is aimed to examine the digital game motivation and the level of participation in physical activity of the players who play electronic games in the research. The universe of the research consisted of individuals playing e -sports in Van and Batman provinces. Two hundred fifty-six individuals playing digital games participated in the research. Statistical operations of the obtained data were done with the Statistical Package for Social Sciences 15.0 program. As a result of the analysis, it was determined that the findings did not show a normal distribution. While a significant difference was found in both participation in physical activity and motivation to play digital games in the variables of gender, age, average time spent at the game, and level of interest in e -sports, educational levels differ in the level of participation in physical activity. No differentiation was observed in the motivation to play digital games. en_US
dc.description.woscitationindex Emerging Sources Citation Index
dc.identifier.doi 10.5152/JPESS.2023.222653
dc.identifier.endpage 13 en_US
dc.identifier.issn 2822-3527
dc.identifier.issue 1 en_US
dc.identifier.scopus 2-s2.0-85209179615
dc.identifier.scopusquality N/A
dc.identifier.startpage 7 en_US
dc.identifier.uri https://doi.org/10.5152/JPESS.2023.222653
dc.identifier.uri https://hdl.handle.net/20.500.14720/952
dc.identifier.volume 25 en_US
dc.identifier.wos WOS:001232656600002
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Ataturk Univ en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Digital Games en_US
dc.subject Motivation en_US
dc.subject Physical Activity en_US
dc.subject Online Game en_US
dc.title A Study on E-Sports, Motivation, and Physical Activity Triangle en_US
dc.type Article en_US

Files