YYÜ GCRIS Basic veritabanının içerik oluşturulması ve kurulumu Research Ecosystems (https://www.researchecosystems.com) tarafından devam etmektedir. Bu süreçte gördüğünüz verilerde eksikler olabilir.
 

Examining Mobile Game Experiences of Prospective Primary School Teachers and Their Game Designs About Teaching Math

dc.authorscopusid 57210767818
dc.authorscopusid 57207467860
dc.authorscopusid 57215494852
dc.contributor.author Gök, M.
dc.contributor.author İnan, M.
dc.contributor.author Akbayır, K.
dc.date.accessioned 2025-05-10T17:02:18Z
dc.date.available 2025-05-10T17:02:18Z
dc.date.issued 2020
dc.department T.C. Van Yüzüncü Yıl Üniversitesi en_US
dc.department-temp Gök M., Van Yüzüncü Yıl University, Turkey; İnan M., Van Yüzüncü Yıl University, Turkey; Akbayır K., Van Yüzüncü Yıl University, Turkey en_US
dc.description.abstract In this study, we aimed at introducing to prospective primary school teachers how to present a pattern of numbers through designing a mobile game according to the Theory of Didactical Situations (TDS). Additionally, the games developed by teacher candidates were examined. In our study, the case study method was used, which is one of the qualitative research methods. The participants were 17 prospective primary school teachers (9-females, 8-males). The data were collected through video cameras, audio recorders, and files that include game designs of prospective teachers. In data analysis, the actions concerning mobile gaming experiences of prospective teachers were conducted according to the TDS stages. The games designed by prospective teachers were examined in terms of basic gamification criteria. Findings of the study; it was demonstrated that mobile games designed according to TDS support the prospective teachers in many aspects, such as developing a milieu for using gamification in teaching math, internalizing processes of reflecting gamification criteria to the game, and positively influencing the affective characteristics. Moreover, concerning gamification criteria, it was determined that some prospective teachers are successful at gamification of mathematical knowledge; however, most of them have difficulties in game designing, particularly in giving feedbacks about games. © 2020, Ankara University. All rights reserved. en_US
dc.identifier.doi 10.17051/ilkonline.2020.693115
dc.identifier.endpage 666 en_US
dc.identifier.issn 1305-3515
dc.identifier.issue 2 en_US
dc.identifier.scopus 2-s2.0-85080989045
dc.identifier.scopusquality N/A
dc.identifier.startpage 641 en_US
dc.identifier.trdizinid 332069
dc.identifier.uri https://doi.org/10.17051/ilkonline.2020.693115
dc.identifier.uri https://hdl.handle.net/20.500.14720/5489
dc.identifier.volume 19 en_US
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Ankara University en_US
dc.relation.ispartof Elementary Education Online en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Gamification en_US
dc.subject Mathematics Teaching en_US
dc.subject Mobile Game en_US
dc.subject Prospective Teachers en_US
dc.subject Theory Of Didactical Situations en_US
dc.title Examining Mobile Game Experiences of Prospective Primary School Teachers and Their Game Designs About Teaching Math en_US
dc.type Article en_US

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