Impact of Secondary School Students' Motivation To Play Digital Games on Motivation To Participate in Physical Activity

dc.contributor.author Kolcak, Sibel
dc.contributor.author Cakir, Ergun
dc.date.accessioned 2025-05-10T17:13:37Z
dc.date.available 2025-05-10T17:13:37Z
dc.date.issued 2022
dc.description.abstract This research has been done to identify the effect of secondary school students' motivation of playing digital games on the motivation to participate in a physical activity. A total of 335 students, 182 females and 153 males, studying in secondary schools participated in this research. In this research, two scales have been used. The first scale is "Motivation Scale For Digital Gaming" (DOOM & Ouml;) it consists of 19 items. The second scale is "Motivation Scale For Participation In Physical Activity" (FAKM & Ouml;) it consists of 16 items. Arithmetic mean (x), standard deviation (ss), percentage, frequency, the Pearson moment correlation test, t test, and one-way analysis of variance, posthoc test statistics (Turkey HSD) have been used while analyzing the data. According to the results obtained in this study, no significant difference has been found between the age variable and FAKM & Ouml; and DOOM & Ouml; (p > ,05). However, some significant differences have been found between DOOM & Ouml; total score and gender, and between body mass index (BMI) and FAKM & Ouml; and DOOM & Ouml; (p < ,05). As a result, it has been found that as the digital game play time increases, the motivation of secondary school students to participate in a physical activity decreases, and also BMI increases. en_US
dc.identifier.doi 10.5152/JPESS.2022.221635
dc.identifier.issn 2822-3527
dc.identifier.scopus 2-s2.0-85209240348
dc.identifier.uri https://doi.org/10.5152/JPESS.2022.221635
dc.identifier.uri https://hdl.handle.net/20.500.14720/8247
dc.language.iso tr en_US
dc.publisher Ataturk Univ en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Digital Play en_US
dc.subject Motivation en_US
dc.subject Physical Activity en_US
dc.title Impact of Secondary School Students' Motivation To Play Digital Games on Motivation To Participate in Physical Activity en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.scopusid 59412544000
gdc.author.scopusid 57190571581
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.description.department T.C. Van Yüzüncü Yıl Üniversitesi en_US
gdc.description.departmenttemp [Kolcak, Sibel] Genclik & Spor Bakanligi, Ankara, Turkey; [Cakir, Ergun] Van Yuzuncu Yil Univ, Beden Egitimi & Spor Yuksekokulu, Van, Turkey en_US
gdc.description.endpage 118 en_US
gdc.description.issue 4 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.startpage 113 en_US
gdc.description.volume 24 en_US
gdc.description.woscitationindex Emerging Sources Citation Index
gdc.description.wosquality N/A
gdc.identifier.wos WOS:001207436700001
gdc.index.type WoS
gdc.index.type Scopus

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