The Effect of Keyword Games on Reading Comprehension and Fluent Reading Skills of Primary School 4th Grade Students

dc.authorscopusid 58897496000
dc.authorscopusid 15766799400
dc.contributor.author Kultas, Emrah
dc.contributor.author Ulusoy, Mustafa
dc.date.accessioned 2025-05-10T17:42:03Z
dc.date.available 2025-05-10T17:42:03Z
dc.date.issued 2024
dc.department T.C. Van Yüzüncü Yıl Üniversitesi en_US
dc.department-temp [Kultas, Emrah] Van Yuzuncu Yil Univ, Fac Educ, Dept Primary Educ, Van, Turkiye; [Ulusoy, Mustafa] Gazi Univ, Gazi Fac Educ, Dept Basic Educ, Ankara, Turkiye en_US
dc.description.abstract The objective of this study is to establish whether the Keyword Games (KWG) created by the researcher using the keywords in the texts affect the students' reading comprehension and fluent reading skills. In the research, in which the experimental method, one of the quantitative research methods, was utilized; a quasi -experimental design with pre-test post -test control group has been used. The study group of the research, which has been conducted in one of the central districts of Van province in the fall semester of the 20212022 academic year, consists of 50 students attending 4th grade in two different primary schools in the same district. In order to obtain the research data, 'Running Records', 'Reading Comprehension Questionnaire' and 'Multidimensional Fluency Scale' have been utilized. As a result of the research, a significant difference has been obtained in favor of the experimental group in terms of students' reading comprehension levels. In the sense of fluent reading skills, a significant difference was obtained in favor of the experimental group in terms of correct reading and prosodic reading levels, no significant difference was obtained in terms of reading speeds as well. It was concluded that the students in the experimental group, who were taught vocabulary using Keyword Games (KWG), had higher reading comprehension and fluent reading levels than the students in the control group, who were taught vocabulary in accordance with the current Turkish lesson curriculum (2019). en_US
dc.description.woscitationindex Social Science Citation Index
dc.identifier.doi 10.15390/EB.2023.12152
dc.identifier.endpage 90 en_US
dc.identifier.issn 1300-1337
dc.identifier.issue 217 en_US
dc.identifier.scopus 2-s2.0-85185595333
dc.identifier.scopusquality Q3
dc.identifier.startpage 69 en_US
dc.identifier.trdizinid 1254004
dc.identifier.uri https://doi.org/10.15390/EB.2023.12152
dc.identifier.uri https://hdl.handle.net/20.500.14720/15449
dc.identifier.volume 49 en_US
dc.identifier.wos WOS:001156453800006
dc.identifier.wosquality Q4
dc.language.iso en en_US
dc.publisher Turkish Education Assoc en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Reading Fluency en_US
dc.subject Word Games en_US
dc.subject Reading en_US
dc.subject Reading Comprehension en_US
dc.title The Effect of Keyword Games on Reading Comprehension and Fluent Reading Skills of Primary School 4th Grade Students en_US
dc.type Article en_US
dspace.entity.type Publication

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